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Devlog
Bootcamp #1: Asteroids Clone
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Devlog
Day 5: Collisions and SFX
July 26, 2025
by
corkboardstudio
#asteroids, #collisions, #restraint
This will just be a brief update today. I implemented two things into the game: asteroids colliding with other asteroids and with the player's ship. The physics of the asteroids colliding with each ot...
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Day 4: UI & Colorful Asteroids
July 25, 2025
by
corkboardstudio
#asteroids, #UI, #game manager
Another day, another couple of pins firmly placed on the board! Today's session in the Asteroids bootcamp was all about bringing the core elements of the game to life: building a dynamic user interfac...
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Day 3: Multiple Weapons & The Revenge of Linear Algebra
July 24, 2025
by
corkboardstudio
#asteroids, #gamemaker, #rotation
Day three was a shorter session, but it was a huge step forward in firepower and a funny reminder of why I'm a teacher and not a mathematician. The main accomplishment today was implementing a full we...
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Day 2: Refactoring & Resisting (Some) Temptation
July 23, 2025
by
corkboardstudio
#asteroid, #GameMaker
Another pin is on the corkboard. Day two of the Asteroids bootcamp was a fantastic mix of creative problem-solving and disciplined coding. Today's work focused on three major goals: improving the ship...
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Day 1: The First Pin is Placed
July 22, 2025
by
corkboardstudio
#asteroids, #GameMaker
The first pin is officially on the corkboard! I have started my deep dive into the GameMaker engine by kicking off the first project of my developer bootcamp: a feature-rich clone of the arcade classi...
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