View all by corkboardstudio
Creator
Follow corkboardstudio
Follow
Following corkboardstudio
Following
Add To Collection
Collection
Comments
Devlog
Bootcamp #1: Asteroids Clone
←
Return to Bootcamp #1: Asteroids Clone
Devlog
Day 9: Asteroids Clone is Now Playable Online
August 01, 2025
by
corkboardstudio
#asteroids, #gamemaker
The final pin for this project is on the board! I'm thrilled to announce that the first official project of the Corkboard Studio Developer Bootcamp is complete. The final, polished version of my Aster...
Continue reading
Day 8: Completed Game (Mostly)
July 31, 2025
by
corkboardstudio
#asteroids, #gamemaker
The final pin for this project has been placed on the corkboard. Today, I completed the last video in Justin Zendt's fantastic Asteroids tutorial series, and with it, the first project of my developer...
Continue reading
Day 7: More UI and Polish
July 30, 2025
by
corkboardstudio
#asteroids, #gamemaker
It's been a couple of days since my last update. I took a short break from the Asteroids project to dive back into the design for Of Mice and Tales , specifically looking at how to best handle the new...
Continue reading
Day 6: When a Plan Comes Together
July 27, 2025
by
corkboardstudio
#Asteroids, #GameMaker
I managed to knock out two tutorial videos for the Asteroids game today, and it was one of a those sessions where things just seemed to really click . The goal was to finish up the asteroid collisions...
Continue reading
Day 5: Collisions and SFX
July 26, 2025
by
corkboardstudio
#asteroids, #collisions, #restraint
This will just be a brief update today. I implemented two things into the game: asteroids colliding with other asteroids and with the player's ship. The physics of the asteroids colliding with each ot...
Continue reading
Day 4: UI & Colorful Asteroids
July 25, 2025
by
corkboardstudio
#asteroids, #UI, #game manager
Another day, another couple of pins firmly placed on the board! Today's session in the Asteroids bootcamp was all about bringing the core elements of the game to life: building a dynamic user interfac...
Continue reading
Day 3: Multiple Weapons & The Revenge of Linear Algebra
July 24, 2025
by
corkboardstudio
#asteroids, #gamemaker, #rotation
Day three was a shorter session, but it was a huge step forward in firepower and a funny reminder of why I'm a teacher and not a mathematician. The main accomplishment today was implementing a full we...
Continue reading
Day 2: Refactoring & Resisting (Some) Temptation
July 23, 2025
by
corkboardstudio
#asteroid, #GameMaker
Another pin is on the corkboard. Day two of the Asteroids bootcamp was a fantastic mix of creative problem-solving and disciplined coding. Today's work focused on three major goals: improving the ship...
Continue reading
Day 1: The First Pin is Placed
July 22, 2025
by
corkboardstudio
#asteroids, #GameMaker
The first pin is officially on the corkboard! I have started my deep dive into the GameMaker engine by kicking off the first project of my developer bootcamp: a feature-rich clone of the arcade classi...
Continue reading