Bootcamp #1: Asteroids Clone
This is the first official project of my Corkboard Studio Developer Bootcamp! This is the first of four planned games I will be making to broaden my understanding of my game engine of choice, GameMaker (version 2024.13.xx). Through this self-designed bootcamp, I hope to gain a strong understanding of the workflow and game structure, so that I will be prepared to begin working on Of Mice and Tales after completing this bootcamp.
For this first project, I'm building a feature-rich clone of the arcade classic, Asteroids.
While there are many shorter tutorials available, I've chosen to follow the comprehensive 15-part "masterclass" series created by Justin Zendt. As a developer new to GameMaker, I didn't want to make just a simple clone. My goal isn't just to learn what to type, but to gain a better understanding of the hows and whys behind the code. After watching a few excerpts from his series, I found his in-depth explanations of engine-specific concepts to be top-notch, and I'm excited to dive deep.
This project will serve as my foundation for top-down movement, object management, and core game loop structure in GameMaker.
Thank you for following along on this first step of the journey!
Status | Released |
Platforms | HTML5 |
Author | corkboardstudio |
Genre | Action, Shooter |
Made with | GameMaker |
Tags | Asteroids, Space, Top down shooter |
Development log
- Day 9: Asteroids Clone is Now Playable Online53 days ago
- Day 8: Completed Game (Mostly)54 days ago
- Day 7: More UI and Polish55 days ago
- Day 6: When a Plan Comes Together58 days ago
- Day 5: Collisions and SFX59 days ago
- Day 4: UI & Colorful Asteroids60 days ago
- Day 3: Multiple Weapons & The Revenge of Linear Algebra61 days ago
- Day 2: Refactoring & Resisting (Some) Temptation62 days ago
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