Day 1: Starting the Second Bootcamp Project
A new pin is on the corkboard! With the Asteroids clone complete and published, it's time to officially kick off the second project in the developer bootcamp: a Maze/Pac-Man-style game.
For this project, I'll be following a tutorial series from Mr. Ridgway on YouTube. The goal here is to tackle a completely different set of skills from the last project, focusing on grid-based movement and fundamental AI.
It's been a busy couple of days getting ready for the new school year and helping my own kids with college preparations, so my time has been a bit limited. Still, I was able to get the foundational first step done. As you can see from the code and the GIF, we have a player object on the screen that can move in the four cardinal directions using the arrow keys.
It's not a maze yet, but every journey starts with a single step. It feels great to have the next project officially underway. I'm excited to start building out the maze itself and giving our little player something to navigate. Thanks for following along!
Bootcamp #2: Maze Game
Simple maze game created from a tutorial to learn a different movement system and gameplay loop
Status | In development |
Author | corkboardstudio |
Genre | Action |
Tags | Arcade, GameMaker, maze |
More posts
- Day 4: Pushing Through the Exhaustion2 days ago
- Day 3: A Lesson in Persistence8 days ago
- Day 2: A different way to handle collisions in GameMaker9 days ago
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